pironman
RC Newbie
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Good morning, I'm a car-motorcycle-videogame enthusiast. I like RC car but I never bought one.
I have a curiosity, and maybe in this forum I can find the answer.
Just keep calm because I really am not an expert of RC cars, so if I ask nonsense questions, it is not my intention to offend.
I play with simulation games (like assetto corsa, dirt rally...), using racing wheel, but sometimes I like to use an xbox gamepad.
If the gamepad worked like a wheel (direct input), 5mm of movement of the stick corresponds to 400° rotation of the steering wheel. The car will be undriveable, I try.
The only way to use it is to add filter (to smooth the input), velocity sensitivity (to reduce the max wheel angle with the speed, so, for example, 5mm of stick movement at 20 km/h is 400°, at 100 km/h is 150°) and other parameters.
Usually in game these parameters are default and hidden, in simulation games you can modify and remove it.
Now, my question: RC cars are real life cars... smaller, but obey to the physic laws like the bigger one. And they are controlled using a radio controller similar to a gamepad.
So, in the radio controller, there are parameters like the one in racing games? or the input is direct at each speed?
If the answer is the second, how is it possible to control the car? maybe the car is setted to slide more and so the input is smoothed by the car, and not by the controller?
Thanks
I have a curiosity, and maybe in this forum I can find the answer.
Just keep calm because I really am not an expert of RC cars, so if I ask nonsense questions, it is not my intention to offend.
I play with simulation games (like assetto corsa, dirt rally...), using racing wheel, but sometimes I like to use an xbox gamepad.
If the gamepad worked like a wheel (direct input), 5mm of movement of the stick corresponds to 400° rotation of the steering wheel. The car will be undriveable, I try.
The only way to use it is to add filter (to smooth the input), velocity sensitivity (to reduce the max wheel angle with the speed, so, for example, 5mm of stick movement at 20 km/h is 400°, at 100 km/h is 150°) and other parameters.
Usually in game these parameters are default and hidden, in simulation games you can modify and remove it.
Now, my question: RC cars are real life cars... smaller, but obey to the physic laws like the bigger one. And they are controlled using a radio controller similar to a gamepad.
So, in the radio controller, there are parameters like the one in racing games? or the input is direct at each speed?
If the answer is the second, how is it possible to control the car? maybe the car is setted to slide more and so the input is smoothed by the car, and not by the controller?
Thanks