Damn, there's a blast from the past. 'Sup Tiny.
Anyway, welcome to the world of helis. Machines that fly is spite of themselves. There are a lot of things to work on if you're just starting. As you've decided to learn on a CP model, the degree of difficulty is higher. Just a few random thoughts to start:
- Sim. If you can get your hands on one, a sim helps a ton. Crashing a computer model doesn't cost anything.
- Pitch gauge. Setting pitch on a CP is critical. I'm sure you've started investigating how to set pitch curves. But in order to do them precisely, a gauge is very important.
- Read. A lot. Check out the heli sections of RCGroups or RunRyder. There is a lot of info there about how to set all aspects of the heli from pitch, to throttle, to linkages, to gyro setting and all sorts of stuff. There are about 1,000,000 factors in play every time you hit the power and it's overwhelming at first.
- Spares. Just keep yourself armed with spare parts. Main blades. Feathering shafts. Tail blades. Landing gear. You'll crash. And when you do, things will break. Nicer to have them on hand if it happens.
That's just a few things. There are a lot more but that gets the ball rolling.